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Monday, July 12, 2010

Interview: John Nielson of J.Kenworthy Entertainment

For this project I was required to come up with interview questions for our assistant director to ask John Nielson of J.Kenworthy Entertainment.

Q: How much of the successes of your earlier titles went into the making of Ancients of Ooga?

The success of Clyde greatly inspired and affected the development of Ancients of Ooga. Ooga inherits some of Clyde’s same basic game mechanics as well as some game design theories we felt worked well for Clyde.

Q: Along those lines can you walk us through the thought process of how your team doesn’t just sit on your past success and do like so many other companies do and produce a lousy new title? How do you keep your team motivated to reach that ‘next level’?

For me the answer is seeing what we do as not only a business, but an art form to be pursued with passion and enthusiasm.  I see so many decisions being made by so many companies based solely on what is the safe bet or what will bring in fast cash.  I’m not saying that the desire to be financially successful is not one of our goals, but my theory has always been that if we focus on quality first and on creating the absolute best games we can even when it sometimes requires sacrificing some quick cash opportunities, in the end it will be recognized and create a solid base and a reputation for us as well as keep us in the habit of not taking sloppy shortcuts.


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