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Friday, June 11, 2010

Xbox 360 Digest: Splinter Cell: Conviction Review By: Patrick Tretina


 As impossible as it may seem Sam Fisher is back again for Splinter Cell Conviction and is as angrier than ever. 

From the moment you pick up the controller you can feel the rage running through Sam’s veins. His aggressiveness has not only been built into the dialogue and the story line but infused directly into the game play as well. Everything from the vicious takedowns to the erratic interrogation techniques are a clear indication that Sam is far from putting his daughter’s murder behind him.
The story is set three years after the conclusion of Splinter Cell: Double Agent where Sam’s daughter was brutally murdered with his government agency, Third Echelon, playing no part in attempting to find a suspect. 

Fisher is called out of retirement when new evidence surfaces about his daughter’s estranged killer. Lucky for Sam the new evidence leads to a prominent terrorists group who just so happens to be planning a major attack on our nation’s capital. To make matters worse Fisher has gone solo and will stop at nothing to find who murdered his little girl. 

The new Splinter Cell installment has proven to be far superior from its processors in many aspects. The game is played like that book you can’t put down and will have you spending all night in campaign mode until you beat it. The reason, no in-game loading screens to remind you to take your eyes off the screen to peer at the clock and realize its 4:45 in the morning. The game is also in constant action mode so you’re never sitting around waiting for lengthy dialogue clips to roll by. Instead, the cut-scenes are filled with enough action to keep you entertained and well informed, not to mention the maps are being loaded simultaneously while you’re drooling over the cut-scenes of the intense story line.

As promised the game is no longer plagued by sloth-like stealth techniques that use to take forever to kill a stationary enemy. This time around stealth is all about speed and intensity making Fisher’s kill’s all that more rewarding. 

Conviction also uses an all new in game cover mode which allows for more flexibility when lurking through the shadows to gain an edge on a room full of enemies. You are no longer stuck to one motion while pinned in cover, instead you have free reign to move quickly and easily when needed. The game will have you feeling like a stealthy bad-ass in no time. 

To compliment your newly acquired stealth-swag, is the all new interactive interrogations feature. Instead of watching cut-scenes of Fisher grilling his foes to submission, you become thrown directly into the art of interrogating. These fun moves are rather easy to pull off yet they maintain a unique dimension the Splinter Cell series has never seen before. 

Despite the single player campaign taking a little over 6 hours to complete, the game comes packed with a co-op campaign with completely different levels and missions. The co-op can be played on split screen or over Xbox Live as well. The developers have also added some bonus feature within the co-op that are well worth the time exploring. 

All in all Splinter Cell: Conviction is a ridiculous upgrade from the previous versions within the series. Then again I wasn’t much of a fan of the last Splinter Cell which might say a thing or two about my bias for the previous games. Never the less the new installment is definitely worth the price of admission or at least a spot atop your GameFly query. But then again you could go on with your boring life playing the same old game you’ve been playing for the past two years and not experience the phenomenon that is Splinter Cell: Conviction.

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